3D models

The 3D models layer places a 3D model (glTF/GLB) at each point in your data. You can control size, rotation, and animation, and have models sit on the terrain surface. Use it for vehicles, assets, landmarks, or any symbol that reads better in 3D.

Because it's a data-bound layer, each row of your data source becomes a model on the map, and the model can be styled and filtered by your data.

Building context in 3D

Many other data-bound layers also work in 3D: Shapes & geometry support 3D extrusion, and Geospatial grids can be extruded into 3D cells. For pre-built 3D content that isn't tied to your data — photogrammetry, buildings, and captured scenes — see 3D scenes. To set the 3D world itself, see World Effects.

Next steps